Who am I?

Truro, Cornwall, United Kingdom
I do blog stuff and not much more, i don't like being to open about myself.

Sunday, 31 March 2019

Hard4Games finds GUN Gamecube Prototype

A prototype of the Video game GUN was found on a Gamecube unit and was sent to one of the memebers of Hard4Games as it crashed on a normal unit. This was actually an early build of GUN. I have only ever played the PSP one so I don't know a lot about the game but footage of the game can be seen here.

Sunday, 24 March 2019

New Project

I'm going to see if I can bring back this blog and post about gaming on here.

Hopefully you will be getting game reviews, tech analysis, game development analysis and possibally much more which I haven't decided on yet. This page again will be reworked into a new design hopefully better than this current one.

Thursday, 9 August 2018

South Park GameBoy Colour unreleased game founed

Just 3 days ago a beta of the south park game that was supposed to release on the gameboy colour in 1998 but was cancelled because matt and trey. The people who made south park. Said that they thought that releasing a south park game on a console made for children is a bad idea and so it got canned. Although the files where given to 2 different developers who turned this south park game into. Maya the bee in europe and The new adventures of Mary Kate and Ashley in the united states. You could find 3 sprites for the character kenny leftover in the files of mia the bee which was luckily not found until the game was out of print.
Other than those 3 sprites, 2 screenshots and the 2 games this prototype become although this game was finnished and cancelled on the actual last day of development. 

But the game has now been released officially 20 years late technically making it the second longest game ever spent in development and the longest game spent in private development (Private development is when a game is being made without public knoeledge. Here is a download for the game if you want to try it.

Tuesday, 24 July 2018

Crash Bandicoot Twinsanity early build

Just today the previous sega developer who runs a youtube channel by the name of gamehut has revealed that he has found multiple pre release copies of the 2004 video game crash twinsanity. Along with this he shared a 10 minute long video of gameplay from one of these builds and I have watched this video about 4 times and am now going to go over everything I could get from it.

When the prototype begins you are crash bandicoot and start outside of cocos house unlike in the released game where you start on a beach. Dr Neo Cortex is wearing drag and acting like coco bandicoot so presumibally the intro to the game was going to be pretty much the same as the released version. Once you are frown into gameplay your HUD will breifly show. There are only to elements being the amount of wumpa fruit you have just being called "WAMPA" and your live shown by text that just says "LIVES" also without the icons nect to them.

Along with that are 3 wumpa fruits that lead the player further into the level. If you look to your left you can see 2 crates which when destroyed drop 2 wumpa fruit. The wumpa fruit have different particle effects when picked up. There seems to be more particle effects in the game than there normaly is in the begining of the game. The games build date is December the 4th 2003 at 5PM. This is 9 months before the actual game was rushed out the door in the 28th of december 2004. It is also labeled as "PS2 Release Build" Possibly implying this game was almost ready although even the first level seems very unfinnished in this build so that is unlickley.

None of the actual puzzles that are seen in the released build of the game are seen here. Instead they have courses with acorns that grow trees and spawn birds that demonstrait the games flocking A.I. These puzzles are unbeatable as the acorn for the first one despawns too quickly. The ambient life seems to be fully working with no issue. The monkeys are unkillable in this version of the game although I never tried to kill them on my copy sso I don't  know if they are or not in the final game. They will run away from craash if they spot you and hide in a tree sometimes dropping wumpa fruit. Although it is unknown if these wunmpa fruit go to your overall count or not in this build. The crabs are semi-functioning. They will raise out of the sand but won't chase after crash and activley try to kill him. If you do touch one you will die.

The game has a debug menu that does stuff like give you infinite lives and presumebally can do things like turn on wireframe or make hitboxes visible.

The music that plays in the background isn't done by spiral mouth but rather sounds very crash bandicoot 1 like. The dash move works perfectly fine here although it isn't stated if this is a pal or NTSC Version of the game. If you don't know pal games run at 50FPS and NTSC Games run at 60. The Dash glitch is caused when the game is at a higher fps than expects and over exagerats the physics in respons. The TNT sometimes won't work and Aku Aku dosen't follow the player if picked up. He also dosen't have any particle effects and uses different textures before being picked up.

The textures on the huge plant are lower res. Basic physics exsist within the game at this point. The tutorial level is structured differently such as some sections being longer/shorter and having some stuff moved along with the off road secrets being removed along with the gems. The lighting in the stone head is darker but the mushrooms glow lighter. Sometimes the camera will clip through walls. You have to jum out of the cave instead of being able to walk. I think it may just be a bug with some of the collision on this level or the terrain. The developer said he thinks it's to do with the way the game loads in chunks. The cutscene where neo cortex teaches you the body slam has a few new camera angles and also has no gem.

There is no remote that blows up nitros or TNT. Cortex gets stuck on some collision presumibally a trigger for the log hitting him and soft locks the game. You can get around him by going out the map. The games lives don't float have particle effects spin or even have the same sound as in the release game. The game takes place at evening not morning. There is a spikey tortoise that is unused in the final game who can only be killed by a dash. Finally the game crashes once you get to the part where mecha bandicoot would apper. The game then crashes maybe because of skipping Dr Neo cortex earlier.

I personally think the version we got is better but seeing this is still cool. I'll leave you with a few more screenshots and a link to The original video

 That last one is when the game crashed.

Monday, 23 July 2018

Duke nukem Forever 2001 Build

A working build of Duke Nukem forever has just been found by an old developer. According to the developer the build that was found on an old hard drive (That somehow works on modern operating systems fine) is 90% finnished.

What he means by this statment is unknown although he did state that there is 14 - 16 hours of gameplay so presumebly he is refering to some stuff not working correctally, needing more debuging ect and not to do with the actual game itself. Think Half-Life 2 build 2046 but with every level programmed in. Or the 1999 serious sam publisher prototype that was leaked in 2015 with the last few levels finnished except for the final boss.

Looking at the screenshots we have for this build it looks very advanced for a 2001 game although we don't have concrete footage of this game nor do we have this build in the public domain. For all we know things such as the physics engine may not be working or atleast not well. Although presumebly basic programing for these complex features are present.

The S.O.S Operationg system was going to be an OS that was programed into Duke Nukems glasses and was an easy way to explain the games HUD. It would allow duke to view his health, Ammo, Guns basically everything you would need for a duke nukem game.

The text in the top left corner "Thats's the ladies dressing room! You'd better not go in there!" May hint at the glasses help give you hints and could be related the the gay robot that was mentioned in some pre-release interviews.

There are some interesting weapons that are present in this screenshot. Presumibally this is every weapon that is present within the game. The mighty foot seemed to be planned for this game although it was removed 10 years later once the game released for dukes fists instead which made a lot of fans unhappy that his key move was removed from the game although it is still present in the released games files along with a model for it.

There is a chainsaw present withing this weapon select which was absent from the previous Duke Nukem Game Duke Nukem 3D and not in the released version of forever. Chainsaws were common in shooter games in both the late 90s and early 2000s games such as doom and serious sam the seconed encounter had one.

The shot gun from Duke Nukem 3D is also present and dosen't have anything special about it. What is interesting though are the 2 weapons next to it. Presumebally the one directally next to it is the assult rifle seen in all of the late 90s to mid 2000s trailers of this game. The weapons next to that is unknown to me atleast.

All of the weapons on row 3 being the pipebomb, TripMine and RPG seem to be the same as 3D with again nothing special about them. On row 4 there seems to be some type of double barrel shotgun along with an uzi. There is a 3rd weapon with just the text "FREEZE CANNON" Probably refering to the one from 3D.

This next row just seem to be items. I am not sure what any of the ones on row 5 are except for the second one to the left which may have been a sheild of some sort. On row 6 there is a medkit which is an item all all of the Duke games except for the released version of forever which prefered a regenerating health system like Call of duties. The next one may be an uzi used for the motorcycle vehicle which will be talked about later. The 3rd seem to be some type of mines and the 4th may be a key card going of both it's design and the fact that it say EDF on it which played a very big role in both this version of the game and the released version. I'm not sure about the rest but the only one on row 7 could be the bike.

The motorcycle was ment to be used by Duke Nukem to help him explore the vast metropilis of new vegas or the baron wastlands of the west. And yes this game was planned to be semi-open world with multiple hub inwhich you could access different missions. Although this isn't confirmed Duke probably also had access the the boat seen in one of the trailers released at E3 that year

Comparing these high res screen shots of the most impressive scenes graphically is hard to do as this game makes other seem like a joke

 Duke Nukem Forever 2001 E3 tech demo (June 12 2001)
Serious Sam The First Encounter (March 21 2001)

You can see in some screenshots that the lighting engine isn't amazing at that point so shadows aren't present in some places where they should be. Or maybe they just weren't planned at all.

Duke Nukem Forever 2001 E3 tech demo (June 12 2001)

Shrek (November 14th 2001)

A lot of the texxtures in this image seem to be extemely high quality when compared to other games from the same time that where trying to have high quality textures.
Duke Nukem Forever 2001 E3 tech demo (June 12 2001)

Half-Life Blue Shift (June 12 2001)

According to the developer who leaked these finds the game was planned to be a survival horror game with slight RPG elements.This is very different from the previous Duke Nukem game that was a comedy action game activley moking other games and films in the same or similar genre such as the at that time in development hell and first true first person 3D game quake and the film terminator.

Although the Duke Nukem games aren't shy of doing this. The first two games in the series were platforming games with very light hearted comedy.

According to talks the developer did all of the dialouge for the game was recorded. Along with that he revealed the level primarily shown in the E3 demo with the marine saying "What are you going to do? Save the world?" being from a level in which duke would find a secret EDF base. The level was also 1 - 2 hours in length so it's inknown if every level was this long or if it's just a case of this one being used to teach a lot of core mechanics or other things. It also was supposedly 100% finnished although thats unsurprising as most games that spend there development cycle on one level mainly for showing to public audiences get that level done quickly. Like how the level silent cartoghrapher was in basically every Halo Comabt Evolved demo trailer ect meaning it was the first level to be done.

 The games story would have had duke tasked with stopping the aliens after the fall of the EDF and find out what these mutant tenticle EDF soilders are along with other mysteries. Dosen't sound very Duke Nukem like. Another thing is that they supposedly made an actual operating system for this game that was used ingame which has never been seen before in any game along with stealth elements which just isn't right for Duke Nukem. Does this guy really look like the kinda guy to be sneeky?

Nothing else has been released since the 7th of july so we may not see any more of this leaked build unless someone is able to steal it, leak it only and then maybe be arrested because of how the king himself's copyright is right now. I guess this is his last attempt to get people to hail underneath his throne before we get the alleged Duke Nukem Movie staring John cena and being a horror film. If they recycle this games plot into a movie that would be amazing which they might actually do.

Sunday, 3 June 2018

The blog is going under heavy changes

I'm finally going to be updating this blog after all of these months. The reviews are going to stay but I want to sway more towards gaming and technological news than game reviews. Sure I like doing them as much as the next guy but I don't really have the time for stuff like that anymore sadly.

Monday, 5 March 2018

Quick update

So I wanted to update you all quickly on what I have been up to (other than school). So I want to review games and so here are a list of games I want to do reviews on

  • Hunt down the freeman
  • Spore
  • Zoo tycoon 2 the ultimate collection
  • Halo Combat evolved
  • The ultimate doom
  • Half-Life
  • Hatsune miku project diva
  • Gears of war
  • Call of duty 
I own 7 of these games and this isn't a final list so there may be more games and even maybe movies inbetween all of those reviews.

Saturday, 10 February 2018

Will you enjoy postal 2?

Have you ever looked at the game postal 2 and wondered if you would like the game or not. Well I'm going to hopefully help you with your decision.
If you are going to try the game I reccomend getting a mod to change the background because (Atleast for me) the background can make you feel very disorientated as it just keeps spinning.
Also before you play the game is very gorey as long as it has meat on it it will exploaded and spread blood and guts everywhere. This also made the game very demanding for the time at max settings. Also being a game released in 2003 it looks quiet impressive sure it dosen't look like half-Life 2 or Doom 3 that came out the next year but it still looks good even more so when you realise that the compony who made this game where pratically indie at that point.
 One of the most infomouse scenes from the game is when you can get a cat and strap it to a shotgun or assault rifle and use it as a silencer. This game has no shortage of dumb scenes like that along with the cat you can feed dogs dog treets and make them yours which they will then kill anyone who attacks you. Garry coleman will get a shotgun near the beginign of the game and start killing people who want his autograph. you can urinate into peoples mouthes and make them vomit and much more.
So the game begins with the main character (The postal dude) being kicked out of his carry van by his wife or as she is called in the The BITCH.
You are then given a shopping list with what you need to do for today on it and a map to show where you are. At this point you can either A go to the objectives and finnish the first day (Monday) or B you can just mess around. I reccomend doing B for a while as that will usually teach you all of the important mechanics such as Using cats as silencers fedding dogs and how to avoid the police and much more. As you can tell this game is very mechanic heavy but all you need to know to have a chance at beating this game is to always have atleast a pistol on hand and only get it out when you need it. Now you maight realise how similar this game is to Grand theft auto mainly GTAs 3 onwards and that's because this game was inspired by games like vice city and is somehow a more graphic version of that game in a run down old town.
So if what I have stated has interested you even more about the game then I reccomend buying it. It's £6.99 But I recomend waiting until a sale when the game and it's DLC paridise lost is around 69P.

Wednesday, 27 December 2017


So I have been using 4chan again and it's still a great website. It morely dependes on what bords you use though. If you like memes then shit 4chan says /s4s/ and random /b/ If you like Gaming then any of the gaming bords are for you. I mainly use s4s b int and bint.